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30MOD: V4|04 – [Bioshock] Rapture’s Requiem II

Posted by Chuck on May 24, 2017 in 30 Minutes of Diabolical, Podcasts | 2,021 Views

30 Minutes of Diabolical

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Would you kindly join us for a return to the dystopian world of Rapture. Welcome to your 30 Minutes of Diabolical.

If you enjoy the show, never miss a session and subscribe on Apple Podcasts.

You can reach Chuck on Twitter @Romba and Curtis @86Cujo. Feel free to tweet us away, but be sure to use the hashtag #Diabolical30 for all tweets about the show. Who knows, your tweet could be featured on an upcoming show!

– Show Notes –

Rapture (Bioshock)

When you’re talking design and atmosphere, few places evoke the emotions of Rapture. Enjoy some colorful art from a few of our talented friends.

Rapture
Welcome to Rapture by Dario

 

bioshock art
Adam & Eve by gremz

 

Bioshock art
Murmors & Shadows by PhoenixFuryBane

 

Useful Links:
Bioshock Wiki
Rapture Wiki
Ken Levine Wiki

Team Diabolical’s Rapture Picks

Chuck – Arcadia: Traversing through dystopian hallways and creepy locales can build angst quite nicely… imagine having all that whisked away mid-adventure as you saunter into a world of color, peace, and tranquility. That’s what my first visit to Rapture’s Arcadia felt like. For a momentary second, the fear and suspense Bioshock had spent hours creating within me, suddenly found itself soothed by trees, flowers, and tea. I can’t recall another gaming moment that took me from suspense to tranquility so quickly… I think that’s why Arcadia still resonates to this day. In a game about visuals and emotion, Arcadia clearly hit it’s mark- it practically begged me to roam and discover the heartbeat of Rapture. Arcadia is everything a gaming level should be… I look forward to a revisit soon.

Arcadia Map by Hebbybobdige

Links:
Developer JP LeBreton Arcadia Commentary

Curtis – Minerva’s Den: If there’s an owl in Rapture you know I’m gonna find it. Rapture had one more great yarn to spin with the creation of “the Thinker,” Rapture’s first attempt at artificial intelligence in a Bioshock 2 story driven DLC. The trio of creative minds Steve Gaynor, Karla Zimonja, and Johnnemann Nordhagen came out of Minerva’s Den to later form “Fullbright Studios” who continued to expand the universe of Rapture with their exploration driven 2014 game “Gone Home”. They plan to take us to the Moon in their next game, Tacoma. The dream of Rapture is alive in Portland. Cheers.

minvera's den
Minerva’s Den by AlphaCohen

Links:
Fullbright Studios Wiki
Tacoma Gameplay (Youtube)

Diabolical Artists

Featured Music Provided By:
Makeup & Vanity Set: https://soundcloud.com/makeupandvanityset
Yunkuza: https://soundcloud.com/193648938

Ambient Music Provided By:
James Hoehl: https://soundcloud.com/red_clouds
Night Note: https://soundcloud.com/mmastalka

Artwork Provided By:
Sarah: http://vulpesvulpeslady.deviantart.com/

Welcome to Rapture
Original Diabolical Artwork for this session
Posted in 30 Minutes of Diabolical, Podcasts | Tagged bioshock, rapture, Video Games

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