Would you kindly join us for a return to the dystopian world of Rapture. Welcome to your 30 Minutes of Diabolical.
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– Show Notes –
When you’re talking design and atmosphere, few places evoke the emotions of Rapture. Enjoy some colorful art from a few of our talented friends.
Team Diabolical’s Rapture Picks
Chuck – Arcadia: Traversing through dystopian hallways and creepy locales can build angst quite nicely… imagine having all that whisked away mid-adventure as you saunter into a world of color, peace, and tranquility. That’s what my first visit to Rapture’s Arcadia felt like. For a momentary second, the fear and suspense Bioshock had spent hours creating within me, suddenly found itself soothed by trees, flowers, and tea. I can’t recall another gaming moment that took me from suspense to tranquility so quickly… I think that’s why Arcadia still resonates to this day. In a game about visuals and emotion, Arcadia clearly hit it’s mark- it practically begged me to roam and discover the heartbeat of Rapture. Arcadia is everything a gaming level should be… I look forward to a revisit soon.
Curtis – Minerva’s Den: If there’s an owl in Rapture you know I’m gonna find it. Rapture had one more great yarn to spin with the creation of “the Thinker,” Rapture’s first attempt at artificial intelligence in a Bioshock 2 story driven DLC. The trio of creative minds Steve Gaynor, Karla Zimonja, and Johnnemann Nordhagen came out of Minerva’s Den to later form “Fullbright Studios” who continued to expand the universe of Rapture with their exploration driven 2014 game “Gone Home”. They plan to take us to the Moon in their next game, Tacoma. The dream of Rapture is alive in Portland. Cheers.
Artwork Provided By: